Character Level Determination

After Character Creation, you’re free to spend as much XP on anything you like in any order. There are a few things to be careful of, however. Most notably, purchases after creation are based on your effective character level (+1 to Base Attack Bonus costs 300 x Character Level, for example).
Since there are no true classes or class levels, a method of determining your effective character level was created. This method is based off of the highest single trait your character has. Here’s a handy table to lay it all out (from Page 13 of the PDF):

Character Level Base Attack Bonus Base Save Bonus Skill Rank Base Hit Points Ability Scores Base Feats Special Abilities, Class Levels, Spellcasting
1 +1 +2 4 12 Starting Value 1st Level 1
2 +2 +3 5 24 Level 2
3 +3 6 36 2nd Level 3
4 +4 +4 7 48 Starting Value +1 Level 4
5 +5 8 60 Level 5
6 +6 +5 9 72 3rd Level 6
7 +7 10 84 Level 7
8 +8 +6 11 96 Starting Value +2 Level 8
9 +9 12 108 4th Level 9
10 +10 +7 13 120 Level 10
11 +11 14 132 Level 11
12 +12 +8 15 144 Starting Value +3 5th Level 12
13 +13 16 156 Level 13
14 +14 +9 17 168 Level 14
15 +15 18 180 6th Level 15
16 +16 +10 19 192 Starting Value +4 Level 16
17 +17 20 204 Level 17
18 +18 +11 21 216 7th Level 18
19 +19 22 228 Level 19
20 +20 +12 23 240 Starting Value +5 Level 20

What all this means is… If you check your character’s traits against this table, you can figure out what his effective character level is. This is very important to keep in mind as you build the character. If your character has a Base Attack Bonus of +9, but the Spellcasting ability of a 2nd level Wizard, he’s still considered by the system to be a 9th level character and will pay the XP costs as a 9th level character. See Character Advancement.

Character Level Determination

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